Overview of The Snap Trap
Due to the constant advancement of technology, children are growing up with limitless access to the digital world. According to Ofcom (2018), children (aged 5-15) spend an average of 2 hours 11 minutes online per day. It is a well-known fact that social media and online gaming can negatively impact a young person’s emotional well-being and present safeguarding issues if they are not properly educated. In a report by the Children’s Commissioner (2018), she states that “while social media clearly provides some great benefits to children, it is also exposing them to significant risks emotionally, particularly as they approach year 7”. Today’s youth are the information generation. We believe young people need to be more informed in order to make better decisions when using smart technology, and especially on social media and gaming platforms.
- Demonstrate peer pressure and coercive behaviour and how to stop it.
- Encourage audiences to be SMART when going online (Safe, Meeting, Accepting, Reliable,Tell).
- Help parents support children to use social media in a positive way.
- Help schools broaden digital literacy and children’s resilience.
- Prepare children for the ‘transition’ to secondary school.
- Making informed choices
- Recognising how images in media and online don’t always reflect reality
- Recognising risk and how to manage it
- Responsibility to keep themselves and others safe
- Pressure to behave in unacceptable and risky ways
- Asking for help
- Strategies for keeping safe online
- Responsible use of phones
- Managing requests for images of themselves or others
- Keeping secrets
- Recognising and realising consequences of teasing, bullying and aggressive behaviour (cyber-bullying, trolling)
- Recognising and managing dares
- Understanding boundaries
- Critically examining what is in social media; importance of being careful of what they forward to others
SOCIAL MEDIA DANGERS